Chapter 8

3D Math Review

In this chapter we will review some basic 3D math concepts needed to fully understand the hands-on examples presented in the other chapters, including the frameworks that follow.

Understanding 3D math is needed for such things as positioning objects such as a camera in a 3D world, applying forces to objects, finding distances in between two objects, and finding if a cover node protects an actor hiding behind it from enemy fire. In general anything that deals with positioning an object, motion (which is nothing more than positioning an object in different locations at certain time intervals), or with measuring angles in a 3D world will require some knowledge of 3D math.

In this chapter you will learn about:

  • Vector addition ...

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