Chapter 3

Player Controllers, Pawns, and Weapons

This chapter will cover player controllers, the player’s pawn, and weapons. A pawn in the UDK represents the physical presence of a player or a computer controlled game character. Think of this as the player’s body in the game. The player controller controls the pawn and translates player input into pawn movement and other actions. Information regarding these topics is presented followed by tutorials. You will find out how to:

  • Use the PlayerController and Pawn classes
  • Make a pawn visible using a skeletal mesh
  • Use camera views
  • Set and change your pawns’ views
  • Use the Weapon and related classes
  • Add weapons to pawns from different views

Player Controller and Pawn Overview

The player input system ...

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