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Beginning HTML5 Games with CreateJS by Brad Manderscheid

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CHAPTER 9

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Sounds and Asset Management

Sound effects and music are a crucial part of your games. Adding background music and audible feedback will instantly increase its polish and overall entertainment value tremendously. This chapter will cover how SoundJS is used in game development, and how sound restrictions on mobile can be avoided.

Along with playing and controlling sounds, you’ll take a deep look at how asset management can help organize your games to make them easier to update and read. With the inclusion of sound files into your applications, a self-contained class to handle the ids, loading, and organizing of these sound files, along ...

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