We will make the bullets usable with the following six steps:
Add the include directive to make the Bullet class available:
#include "stdafx.h" #include <SFML/Graphics.hpp> #include "ZombieArena.h" #include "Player.h" #include "TextureHolder.h" #include "Bullet.h" using namespace sf;
Let's move on to the next step.
Here are some variables ...