Chapter 8. Pointers, the Standard Template Library, and Texture Management

We will learn a lot, as well as get plenty done to the game in this chapter. We will first learn about the fundamental C++ topic of pointers. Pointers are variables that hold memory addresses. Typically, a pointer will hold the memory address of another variable. This sounds a bit like a reference but we will see how they are much more powerful. We will also use a pointer to handle an ever-expanding horde of zombies.

We will also learn about the Standard Template Library (STL) which is a collection of classes that allow us to quickly and easily implement common data management techniques.

Once we understand the basics of the STL, we will be able to use that new knowledge ...

Get Beginning C++ Game Programming now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.