Summary
Although this wasn't the longest chapter it was probably the chapter where we covered the most C++. We looked at the different types of loop we can use, such as for
and while
loops. We studied arrays for handling large amounts of variables and objects without breaking a sweat. We also learnt about enumerations and switch
. Probably the biggest concept in this chapter, was functions that allow us to organize and abstract our game's code. We will be looking more deeply at functions in a few more places as the book continues.
Now that we have a fully working tree, we can finish the game off in the last chapter for this project.
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