Chapter 4.  Loops, Arrays, Switch, Enumerations, and Functions – Implementing Game Mechanics

This chapter probably has more C++ information than any other chapter in the book. It is packed with fundamental concepts that will move our understanding on enormously. It will also begin to shed light on some of the murky areas that we have been skipping over a little bit, such as functions and game loops.

Once we have explored a whole list of C++ language necessities we will then use everything we know to make the main game mechanic, the tree branches, move. By the end of this chapter we will be ready for the final phase and the completion of Timber!!!.

We will be looking at the following topics:

  • Loops
  • Arrays
  • Making decisions with switch
  • Enumerations
  • Getting ...

Get Beginning C++ Game Programming now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.