Summary

That was quite a challenging chapter and perhaps I was a little bit mean to make it so demanding. It is true that configuring an IDE to use a C++ library can be a bit awkward and time consuming. Also it is well known that the concept of classes and objects is slightly awkward for people who are new to coding.

Now that we are at this stage, however, we can totally focus on C++, SFML, and games. As the chapters progress, we will learn more and more C++, as well as how to implement increasingly interesting game features. As we do so, we will take a further look at things such as functions, classes, and objects, to help demystify them a little more. Next up we will learn all the C++ we need to draw some more sprites and animate them as well. ...

Get Beginning C++ Game Programming now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.