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Beginning Blender: Open Source 3D Modeling, Animation, and Game Design by Lance Flavell

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Chapter 12. Going Further

I would like to say thank you for purchasing this book and for taking the time to read through the material. As I write these chapters, I have an increasing awareness of what I'm not saying. There are things that I might have been able to explain in more detail, or simply things at the back of my mind that I know I have missed.

No doubt, as you explore further, you're going to discover a number of things that have not been discussed so far. This is good, because I want this book to point you in the direction for self-learning.

Considering Blender's modeling capabilities, its powerful texturing tools, what it can achieve in terms of rigging and animation, its complex physics engine, its capabilities as a powerful video-editing ...

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