Chapter 12. Going Further

I would like to say thank you for purchasing this book and for taking the time to read through the material. As I write these chapters, I have an increasing awareness of what I'm not saying. There are things that I might have been able to explain in more detail, or simply things at the back of my mind that I know I have missed.

No doubt, as you explore further, you're going to discover a number of things that have not been discussed so far. This is good, because I want this book to point you in the direction for self-learning.

Considering Blender's modeling capabilities, its powerful texturing tools, what it can achieve in terms of rigging and animation, its complex physics engine, its capabilities as a powerful video-editing ...

Get Beginning Blender: Open Source 3D Modeling, Animation, and Game Design now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.