O'Reilly logo

Beginning Blender: Open Source 3D Modeling, Animation, and Game Design by Lance Flavell

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 10. Particles and Physics

Particles are difficult to define because they can be used for so many different purposes. They can be fire, dust, water, smoke, and a lot more. Particles are typically lots of items (often thousands) that flow from an emitter object. They can be affected by elements such as the wind (we will look at this early in the chapter). Particles are not editable mesh objects, although it is possible to set them up as clones of other objects.

In this chapter we are going to examine the settings needed to make particles act like the fiery exhaust from a rocket, hair, fluid, and even smoke. I will also give a brief introduction to force fields (such as wind) and how they can be used along with particle simulations. We will ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required