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Beginning Blender: Open Source 3D Modeling, Animation, and Game Design by Lance Flavell

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Chapter 8. Advanced Rigging

We finished off the last chapter by making a simple character, which was rigged with bones. While there was a bit to learn in terms of weight painting the bones to the mesh, the rig was a relatively simple setup. In this chapter we are going to examine some more advanced tricks you can use to make your rigs move better. While initially harder to set up, they should be a lot easier for an animator to use.

Beyond this point, we are starting to look at some pretty advanced rigging techniques. Don't worry if you don't fully understand everything at first. That said, different animators all have their favorite setups, and no one method is definitively more correct than another. There are many ways to crack a nut, and the ...

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