Book description
Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games.
The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases for Android smartphones and tablets:
The fundamentals of game development and design suitable for Android smartphones and tablets
The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management
The design of 2D and 3D games and their successful implementation on the Android platform
This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases. This book is backward compatible like the Android SDK.
What you'll learn
How to set up/use the development tools for creating your first Android game app
The fundamentals of game programming in the context of the Android platform
How to use the Android's APIs for graphics (Canvas, OpenGL ES 1.0/1.1), audio, and user input to reflect those fundamentals
How to develop two 2D games from scratch, based on Canvas API and OpenGL ES
How to create a full-featured 3D game
How to publish your games, get crash reports, and support your users
How to complete your own playable 2D OpenGL games
Who this book is for
This book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.
Table of contents
- Title
- Dedication
- Contents at a Glance
- Contents
- About the Authors
- About the Technical Reviewer
- Acknowledgments
- Introduction
- Chapter 1: An Android in Every Home
- Chapter 2: First Steps with the Android SDK
- Chapter 3: Game Development 101
- Chapter 4: Android for Game Developers
- Chapter 5: An Android Game Development Framework
- Chapter 6: Mr. Nom Invades Android
-
Chapter 7: OpenGL ES: A Gentle Introduction
- What Is OpenGL ES and Why Should I Care?
- Before We Begin
- GLSurfaceView: Making Things Easy Since 2008
- GLGame: Implementing the Game Interface
- Look Mom, I Got a Red Triangle!
- Specifying Per-Vertex Color
- Texture Mapping: Wallpapering Made Easy
- Indexed Vertices: Because Re-use Is Good for You
- Alpha Blending: I Can See Through You
- More Primitives: Points, Lines, Strips, and Fans
- 2D Transformations: Fun with the Model-View Matrix
- Optimizing for Performance
- Summary
- Chapter 8: 2D Game Programming Tricks
- Chapter 9: Super Jumper: A 2D OpenGL ES Game
- Chapter 10: OpenGL ES: Going 3D
- Chapter 11: 3D Programming Tricks
-
Chapter 12: Android Invaders: The Grand Finale
- Core Game Mechanics
- Developing a Backstory and Choosing an Art Style
- Defining Screens and Transitions
- Defining the Game World
- Creating the Assets
- Plan of Attack
- The Assets Class
- The Settings Class
- The Main Activity
- The Main Menu Screen
- The Settings Screen
- The Simulation Classes
- The GameScreen Class
- The WorldRender Class
- Optimizations
- Summary
- Chapter 13: Going Native with the NDK
- Chapter 14: Marketing and Monetizing
- Chapter 15: Publishing Your Game
- Chapter 16: What’s Next?
- Index
Product information
- Title: Beginning Android Games, Second Edition
- Author(s):
- Release date: November 2012
- Publisher(s): Apress
- ISBN: 9781430246770
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