We are finally ready to create the last game of this book. This time we are going to develop a simple action/arcade game. We'll adapt an old classic and give it a nice 3D look, using the techniques we talked about in the last two chapters.
As you might have guessed from the title of this chapter we are about to implement a variation of Space Invaders, a 2D game in its original form (illustrated in Figure 12-1).
Figure 12-1. The original Space Invaders arcade game
Here's a little surprise: we'll stay in 2D as well for the most part. All our objects will have 3D bounds in the form of bounding ...