Chapter 9. Super Jumper: A 2D OpenGL ES Game

Time to put all we've learned together into a game. As discussed in Chapter 3, there are a couple of very popular genres in the mobile space we can choose from. For our next game I decided to go the more casual route. We'll implement a jump-'em-up game similar to Abduction or Doodle Jump. As with Mr. Nom, we start by defining our game mechanics.

Core Game Mechanics

I'd suggest you quickly install Abduction on your Android phone or look up videos of it on the Web. From this example we can condense the core game mechanics of our game, which will be called Super Jumper. Here are some details:

  • The protagonist is constantly jumping upward, moving from platform to platform. The game world spans multiple screens ...

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