O'Reilly logo

Beginning Android Games by Mario Zechner

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 5. An Android Game Development Framework

We've been through four chapters already and haven't written a single line of game code. The reason I've put you through all this boring theory and let you implement silly little test programs is simple: if you want to write games, you have to know exactly what's going on. You can't just copy and paste together code from all over the Web and hope that it will magically form the next first-person shooter hit. You should now have a firm grasp on how to design a simple game from the ground up, how to structure a nice API for 2D game development, and which Android APIs provide the functionality to implement your ideas.

To make Mr. Nom a reality, we have to do two things: implement the game framework ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required