Creating the Assets

We have two types of assets in Mr. Nom: audio assets and graphical assets. We recorded the audio assets via a nice open source application called Audacity and a bad netbook microphone. We created a sound effect to be played when a button is pressed or a menu item is chosen, one for when Mr. Nom eats a stain, and one for when he eats himself. We saved them as OGGs to the assets/ folder, under the names click.ogg, eat.ogg, and bitten.ogg, respectively.

Earlier, we mentioned that we'll want to reuse those paper cutouts from the design phase as our real game graphics. For this, we firsthave to make them fit with our target resolution.

We chose a fixed target resolution of 320×480 (portrait mode) for which we'll design all our ...

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