Summary

In this chapter, we implemented a full-fledged 2D Android game development framework from scratch that can be reused for all future games (as long as they are graphically modest). Great care was taken to achieve a good, extensible design. We could take the code and replace the rendering portions with OpenGL ES, thus making Mr. Nom 3D.

With all this boilerplate code in place, let's concentrate on what we are here for: writing games!

Get Beginning Android 4 Games Development now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.