Before We Begin
As always, we'll create a couple of simple example programs in this chapter. To do that, we just create a new project and copy over all of the source code of the framework we've developed so far.
As In previous chapters, we'll have a single test starter activity that presents us with the tests in the form of a list. We'll call it GLAdvancedStarter
and make it our default activity. Simply copy over the GL3DBasicsStarter
, and replace the class names of the tests. We also need to add each of the test activities to the manifest with a proper <activity>
element.
Each of the tests will extend GLGame
as usual; the actual code will be implemented as a GLScreen
that we'll hook up with the GLGame
instance. To conserve space, we'll only present ...
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