O'Reilly logo

Beginning 3D Game Development with Unity 4: All-in-One, Multi-Platform Game Development, Second Edition by Sue Blackman

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

CHAPTER 11

image

Physics and Special Effects

In the traditional first-person point-and-click adventure game, backgrounds were prerendered, and action took place as sprites replacing a small portion of screen to show a 2D animation. Even after 3D-rendered backgrounds took the place of hand-painted backdrops, sprites were still the most typical means of showing the action.

Today, however, with real-time 3D technology getting close enough to prerender quality, the whole game can be produced within the 3D environment. This opens up the possibility of using physics, particle systems, and other physical-based effects to enhance or even replace keyframed ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required