C H A P T E R   4

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Terrain Generation: Creating a Test Environment

One thing common with many game engines is a terrain editor. Not only can you sculpt your idea into being, but you can populate it with foliage from grass to bushes to trees via paint textures.

In Unity's full-fledged terrain editor, many things are handled for you, such as LOD (level of detail), distance culling, and animations. While this makes it extremely easy to get up and running around a terrain, as with anything that does a lot of the work for you, it also comes with limitations. For more in-depth information on the tree generator, go to the Reference Manual Terrain Engine ...

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