Chapter 24. Performance Considerations

One of the most important parts of game development is considering performance. All the good game developers are concerned about the performance of the code they write, and they want to ensure it runs as fast as possible. This chapter will point out some easy things to remember.

In this chapter, you'll learn

  • Whether Managed DirectX is fast

  • The event model

  • The horrors of boxing

  • Native assembly generation

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