Summary

This chapter could go on for quite a few more pages explaining the interactions of the various user interface screens, but you've already gone through this exercise before, and you wouldn't get as much benefit out of going through it again. With only 24 chapters for learning these things, you are probably interested in focusing more on the actual 3D graphics than the simple 2D user interfaces. Study the code on the CD for more information on finishing the user interface.

Now that you've got your new user interface working like a charm and players can navigate through the user interface to select the tanks they'll be using, they are almost ready to play the game.

In the next chapter, you can start on that game, and work on the “real” tank. ...

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