Summary

You've got the basic idea and the framework of the new game done now, and you're ready to start adding new and exciting functionality to it. You've already added a new feature that you can use to store a “pool” of textures, so you're only creating a single instance of each of the textures you need.

In the next chapter, you can start on the user interface, which is more complicated this time around.

Get Beginning 3D Game Programming now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.