Chapter 6. Implementing the User Interface

You've spent some time reading through the book now, and I would bet that you're probably anxious to have me stop rambling on about support code and timers. Good news, though, because now you are ready to delve into the actual process of writing your game. You've got your plan, you've got the supporting code, but where to start? It's probably common that you would want to start with the main game first, but doing so would only cause you pain later. Once you had the game engine working, you would need to “retro-fit” the user interface (UI) into the game to start playing. To avoid this potentially costly work, you should first start with the UI of the game. It's relatively simple, and then you can continue ...

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