Chapter 32. It’s Done When It’s Done

In the name of God, stop a moment, cease your work, look around you.

Leo Tolstoy

A program is made of a number of subsystems. Each of those subsystems is composed of smaller parts—components, modules, classes, functions, data types, and the like. Sometimes even boxes and lines. Or clever ideas.

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The jobbing programmer moves from one assignment to the next; from one task to another. The working day is composed of a series of construction and maintenance tasks on a series of these software components: composing new parts, stitching parts together, and extending, enhancing, or mending existing pieces of code.

So our job is simply a string of lots of smaller jobs. It’s recursive. Programmers love that kind of thing.

Are We There Yet?

So there you are, getting the job done. (You think.)

Just like a small child travelling in the back of a car constantly brays are we there yet?, pretty soon you’ll encounter the braying manager: are you done yet?

This is an important question. It’s essential for a software developer to be able to answer that one simple request: to know what “done” looks like, and to have a realistic idea of how close you are to being “done.” And then to communicate it.

Many programmers fall short here; it’s tempting to just keep hacking away until the task seems complete. They don’t have a good grasp on whether they’re nearly finished ...

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