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Basic TV Technology, 4th Edition

Book Description

Basic TV Technology is the essential basic guide to the fundamentals underlying all television and video systems, written for students and nontechnical professionals. You don't need to have a math or science background in order to understand this explanation of how the principal pieces of equipment work, what their functions are, and how they are integrated to form a complex video system. An understanding of this material will be necessary for you to succeed in the real world, where one person often has to perform many different roles and functions within a production. Armed with some basic technical background information, you'll be more effective at figuring out new applications and at problem-solving.

The fourth edition of Basic TV Technology has been updated to reflect the industry shift to digital video and includes new information on compression, television standards, LCD displays, HD, and equipment.

This book features the accessible Media Manual format, in which every topic is covered in two pages: one of explanatory text and one of figures.

Need more information on TV technologies, go to: http://www.insightmedia.info/newsletters.php

Table of Contents

  1. Front Cover
  2. Half Title
  3. Title Page
  4. Copyright
  5. Contents
  6. INTRODUCTION
  7. ACKNOWLEDGMENTS
  8. THE ATOM AND ELECTRICITY
    1. The Parts of the Atom
    2. The Flow of Electrons through Metals
  9. BASIC CIRCUITS
    1. Direct Current (DC)
    2. Alternating Current (AC)
  10. UNITS OF MEASUREMENT (1)
    1. Voltage
    2. Current
    3. Power
    4. Resistance
    5. Mathematical Symbols and Formulas
  11. UNITS OF MEASUREMENT (2)
    1. Frequency
    2. AC Frequency Impedance
  12. FIELDS (INDUCTION) AND NOISE
    1. Fields (Induction)
    2. Noise
    3. Signal-to-Noise Ratio
  13. ABBREVIATIONS
    1. Kilo
    2. Mega
    3. Giga
    4. Milli
    5. Micro
    6. Nano
  14. CATHODE RAY TUBES (CRTS)
    1. Interlace Scanning
    2. Progressive Scanning
  15. NEED FOR INTERLACE SCANNING
  16. BLANKING
    1. Horizontal Blanking
    2. Vertical Blanking
  17. WAVEFORM DISPLAY
  18. CHARGE-COUPLED DEVICES
    1. CCD Layout and Operation
    2. Broadcast-Quality Requirements
  19. AN INTRODUCTION TO DIGITAL (1)
    1. What Is Digital?
    2. What Computers Do
  20. AN INTRODUCTION TO DIGITAL (2)
    1. Bits and Bytes — Binary Numbering System
  21. ANALOG AND DIGITAL
    1. A to D Conversion
    2. Sampling and Quantizing
    3. D to A Conversion
  22. COLOR SYSTEMS
    1. Color versus Black and White
    2. Additive and Subtractive Colors
    3. Complementary Colors
  23. HOW THE EYE SEES LIGHT (1)
    1. Color Temperature
  24. HOW THE EYE SEES LIGHT (2)
    1. Filters
    2. Black Balance
    3. White Balance
  25. DIGITAL ENCODING RATIOS
    1. From Black and White to Color
    2. Digital Responses to This Situation
  26. CODECS
  27. COMPOSITE ENCODING
    1. Home Video Cameras
  28. COLOR CRTS
    1. Convergence
  29. PLASMA DISPLAY SCREEN
    1. How It Works
  30. LCD SCREENS
  31. ANALOG SYNC GENERATORS
  32. ANALOG SYNC GENERATOR SIGNALS (1)
    1. Drive Pulses
    2. Blanking Pulses
    3. Sync Pulses
    4. Color Burst
  33. ANALOG SYNC GENERATOR SIGNALS (2)
    1. Combining Sync with Video
  34. VECTORSCOPES
    1. Reading the Vectorscope
    2. Color Bar Display
  35. PAL
  36. ANALOG SYNC FLOW DIAGRAMS
    1. Distribution Amplifiers
  37. CAMERA FLOW DIAGRAMS COMBINING SYNC AND CAMERA
  38. FLOW DIAGRAMS
    1. Out-of-Phase Cameras
  39. VIDEO SWITCHERS
    1. Vertical Interval Switchers
    2. Component Switchers
    3. Digital Switchers
    4. Special Effects
  40. SWITCHER APPLICATIONS
    1. Production and Edit1ing Switchers
    2. On-Air Switchers
    3. Routing Switchers
  41. PRODUCTION SWITCHER FLOW DIAGRAM
    1. Switcher Buses
    2. Switcher Outputs
  42. SWITCHER TRANSITIONS AND SPECIAL EFFECTS
    1. Wipes
  43. SPECIAL EFFECTS KEYS — LUMINANCE KEYS
    1. Linear or Transparent Keys
  44. SPECIAL EFFECTS KEYS — CHROMA KEYS
  45. COMPOSITE VERSUS COMPONENT VIDEO
    1. Problems of Composite Video
    2. Component Video
    3. Y/C
  46. COLOR DIFFERENCE COMPONENT VIDEO
  47. DIGITAL SPECIAL EFFECTS
    1. Compressions
    2. Pushes
    3. Flips
    4. Rotations
    5. Other Special Effects
  48. DIGITAL INTERPOLATION
    1. Manipulation
    2. Interpolation
  49. ANALOG VIDEOTAPE RECORDING TECHNOLOGY
    1. Recorders
    2. Videotape
    3. Recording Heads
  50. ANALOG VIDEO RECORDING STANDARDS AND FORMATS
    1. Audio versus Video Recording
    2. Helical Video Recording
  51. OTHER TRACKS AND LOCKUP (1)
    1. Sound and Control Tracks
    2. VTR Lockup
    3. Capstan Lock
  52. OTHER TRACKS AND LOCKUP (2)
    1. Vertical Lock (Capstan Servo)
    2. Frame Lock
    3. Horizontal Lock
  53. TIME BASE ERROR
  54. EXTERNAL CAUSES OF TIME BASE ERROR
    1. Gyroscopic Time Base Error
  55. TIME BASE ERROR CORRECTION
  56. TIME BASE CORRECTORS (1)
    1. What a Time Base Corrector Does
    2. How a TBC Works
    3. Horizontal Sync as a Clock
  57. TIME BASE CORRECTORS (2)
    1. D to A Conversion
    2. Video Proc Amp
    3. Window of Correction
  58. LARGER ANALOG SYNC PROBLEMS AND SOLUTIONS
    1. Nonsynchronous Sources
    2. Frame Synchronizer
  59. OTHER ADVANTAGES OF TBCS AND FRAME SYNCHRONIZERS
    1. Dynamic Tracking Heads
    2. Freeze Frames
    3. TBCs, VTRs, and Production
  60. DIGITAL VIDEOTAPE RECORDERS
    1. DV Video
  61. DIGITAL VIDEO SERVERS
    1. Problems of Videotape
    2. Video Servers
  62. DISC-BASED RECORDERS
  63. EDITING ANALOG VIDEOTAPE
    1. Physical Cutting and Splicing
    2. Electronic Edit1ing
  64. THE EDITING PROCESS (1)
  65. THE EDITING PROCESS (2)
  66. TYPES OF EDITS
    1. Assemble Edits
    2. Insert Edits
  67. EDITING METHODS — MANUAL
    1. Manual Editing
  68. EDITING METHODS — CONTROL TRACK COUNTERS
  69. SMPTE TIME CODE EDITING
  70. OFF-LINE AND ON-LINE EDITING
    1. Off-Line Editing
    2. On-Line Editing
  71. EDITING BY COMPUTER
    1. Drop Frame/Non-Drop Frame Editing
  72. PROBLEMS OF TRADITIONAL EDITING
  73. NONLINEAR EDITING
  74. VIDEO COMPRESSION
  75. SPATIAL COMPRESSION
    1. Entropy Reduction
    2. Entropy Encoding
  76. TEMPORAL COMPRESSION
  77. MPEG COMPRESSION STANDARD
  78. COMPUTER GRAPHICS FOR VIDEO
    1. Originating Computer Graphics
    2. Interface between People and Machines
  79. CHARACTER GENERATORS
  80. CREATING IMAGERY AND EFFECTS
    1. Computer-Generated Imagery (CGI)
    2. Digital Video Effects
  81. THE DIGITAL STUDIO
  82. OPEN ARCHITECTURE EQUIPMENT VERSUS DEDICATED EQUIPMENT
  83. DRAWBACKS OF OPEN ARCHITECTURE EQUIPMENT
  84. HIGH-DEFINITION TV
    1. Production HDTV Standards versus Broadcast
    2. HDTV Standards
  85. ATSC HIGH-DEFINITION BROADCAST STANDARD
  86. STANDARD DEFINITION DIGITAL TELEVISION (SDTV)
  87. AUDIO FOR VIDEO
    1. The Early Years
    2. Mono and Stereo
  88. SURROUND SOUND
    1. 5.1 Stereo
  89. PROFESSIONAL AND CONSUMER AUDIO
    1. Impedance
    2. Balanced and Unbalanced Audio
  90. COMBINING AUDIO COMPONENTS
    1. Line and Mic Levels
    2. Analog and Digital
    3. Professional and Consumer Equipment
  91. MICROPHONES, MIXERS, AND LOUDSPEAKERS
    1. Microphones
    2. Mixers
    3. Loudspeakers
  92. SOUND RECORDERS FOR VIDEO DAT
  93. DIGITAL AUDIO WORKSTATIONS (DAW)
  94. FURTHER READING
  95. GLOSSARY
  96. INDEX