Summary

You are now able to create actions in your projects and save a lot of lines of code. You know how to use the BABYLON.ActionManager class, how to add actions, the different triggers, and how to control the graph using conditions. You are also able to work with artists and 3ds Max using the Actions Builder and save more lines of code.

In the next chapter, let's concentrate on the rendering part using post-processes (effects). It'll be an occasion to introduce the notion of HDR, SSAO, blurring, blooming, and so on. It's one of the favorite parts of the 3D developers to create special effects such as post-processes.

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