Summary

In this chapter, you learned how to create a minimal HTML page to handle a Babylon.js engine and draw a scene. You also learned how to use Babylon.js' built-in nodes such as lights, cameras, and meshes.

Don't hesitate to practice with the built-in meshes such as torus, torus-knots, and spheres and play with the scene graph and node's properties such as position.

In the next chapter, you'll learn how scenes are built with designers and how they are imported using Babylon.js. You'll also see that interfacing 3D software to create scenes with Babylon.js is pretty easy as all the tools are provided by the Babylon.js solution (such as exporters and importers).

The next chapter will also explain how artists work to create 3D scenes for the web ...

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