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Away3D 3.6 Cookbook by Michael Ivanov

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Detecting collisions between objects in Away3D

This recipe will teach you the fundamentals of collision detection between objects in 3D space. We are going to learn how to perform a few types of intersection tests. These tests can hardly be called collision detection in their physical meaning, as we are not going to deal here with any simulation of collision reaction between two bodies. Instead, the goal of the recipe is to understand the collision tests from a mathematical point of view. Once you are familiar with intersection test techniques,the road to creating of physical collision simulations is much shorter. There are many types of intersection tests in mathematics. These include some simple tests such as AABB (axially aligned bounding box ...

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