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Away3D 3.6 Cookbook by Michael Ivanov

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Image size consideration

Although Flash performs a fairly good job compressing external images on import, it is still important to optimize them before importing into your project. You should always remember two important factors when you prepare your bitmaps for Flash in a whole. These are image dimensions (size) and quality (resolution). We won't dive into pixel theory, but the rule of thumb is to reduce both of them to the level which allows you to keep your image appearance as close as possible to its original quality. Many times, developers tend to create huge bitmaps, especially when these are baked textures because they mistakenly suppose that if the texture maps across many different surfaces, it has to be big. But the truth is that in ...

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