There are quite a few Flash particle system engines on the market available for free, and to be honest with you, FLINT is not the best in terms of performance. However, the rest of the advantages it has over others make it definitely the best, and at the time of writing, it is the only choice for 3D particles simulations. The engine developed and maintained by Richard Lord is divided into 2D and 3D sub-libraries, as you can see by the source
Flint3D.swc. The engine is capable of producing real time particles integrating diverse complex physical behaviors and effects. Flint3D contains modules for plugging in 3D engines and you may have guessed Away3D is one of them.
In the following recipe, ...