Before we can start to manipulate external models in Away3D, we need to load them first into our application. Most of the Away3D supported formats are basically plain text (ASCII) files. Flash needs to load all that data first and only after the loading has completed, the Away3D relevant format parser starts to convert that data into actual geometry information. In this recipe, we see how to bring into scene different types of model formats using Away3D loading and parsing tools.
Let's export our lovely Spy model to the following formats:
DAE, Obj, 3ds, and
MD2. You can find already exported versions of the model inside the
assets/ SpyDifferentFormatsExport folder of this chapter.