UV mapping is one of the coolest features Prefab provides. Prefab has quite an advanced interactive interface where you can edit the UV coordinates mapping of your geometry. If you work with the
UVWUnwrap modifier in
3DsMax, you will find your way through very quickly. In this recipe, we are going to export a cone primitive from an Away3D scene via
AwayConnector into Prefab and then edit its UV data.
simpleUVMap.pngfrom this chapter's
assets/models/imagesfolder into your project assets directory.