Generally, it is a bad idea to have different geometry objects intersecting intentionally. The reason for this is that the cleaning of the resulted artifacts is quite difficult and also memory intensive. However, in certain cases you will need to deal with 3D objects intersections, and this recipe is going to show you how to reduce the intersection artifacts to a minimum.
Set up a basic Away3D scene extending
AwayTemplate class and you are ready to go.
In the following program, we set up two planes and one cylinder primitive at the same position in order to cause them to intersect. We also create a static plane which serves as floor whereas the rest of the objects intersect ...