One of the most stumbled on and irritating artifacts is the disappearance of faces in the region of
NearField clipping (regions close to the screen boundary). These are known as clipping artifacts. If you work on a third person shooter or a racing game, you will certainly encounter that weird geometry disappearing close to the camera boundaries. The problem is that the default clipping in Away3D is
RectangleClipping, which removes any face whose vertices fall outside x and y of the defined clipping boundaries. In order to solve this, we need to use more advanced clipping classes such as
FrustumClipping which reside inside the
away3d.core.clip package. Let's see ...