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Away3D 3.6 Cookbook by Michael Ivanov

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Creating a controllable non-physical car

An interactively controllable car is a great feature that can be found today in many online flash applications such as casual games, featured sites (the most prominent may be helloenjoy.com of Carlos Ulloa) advertisements, and so on. What can have more impact on user experience than a cool Ferrari sports car racing right at your website front page while the player has complete control of its movement!

Interactive car setup in Away3D is pretty simple. The only time consuming part that can potentially complicate all the process is a car 3D model issues. The most common of those is local coordinate's mismatch of the car's parts to the Away3D coordinates system. There is no universal rule about how to avoid ...

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