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Away3D 3.6 Cookbook by Michael Ivanov

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Controlling bones animation in Collada

Having created a rigged model in the 3D modeling program, the next step in the developing process would be importing it into Away3D and setting control on its embedded animation data. Away3D gives us advanced tools to control externally created bones and vertices-based animations. In this example, you will learn how to access and control the bones-based Collada animation. Also, you will see how to separate single animation clips into loops of different animation sequences and how to switch between them.

Getting ready

  1. Create a new Away3D scene extending our AwayTemplate class.
  2. You also need to add to your assets—an animated Collada version of the Spy model. The file resides in the assets folder inside this chapter's ...

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