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Away3D 3.6 Cookbook by Michael Ivanov

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Animating (Rigging) characters in 3DsMax

One of the animation types in 3D is a character animation. Another popular term to call this kind of animation is character rigging which means skeletal animation in professional circles. If you develop an application such as a virtual world or RPG/FPS game, you will want to have animated models of avatars. Fortunately, the Away3D team developed a full set of tools to parse and control pre-defined animation data of the model. That means you have to animate or rig your model in a 3D program such as 3DsMax or Maya, to get it ready for Away3D.

Tip

Away3D deals with two types of external animation—Vertex and Bone animation. Vertex animation store series of individual vertices position and interpolate between ...

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