In this appendix we will create a rotating sphere from scratch.
The following recipe is dedicated to the next generation Flash Player version 11 code named Molehill which contains a set of GPU-accelerated 3D APIs exposed via ActionScript3.0. The API allows us developers to create high-end 3D content that would be pretty close to what is done in today's video consoles and PC desktop games.
Practically speaking with the Molehill, you are able to render hundreds of thousands of triangles at each frame with not even the slightest performance drop!
Molehill API pipeline overview
First you may ask—how is GPU acceleration different from CPU-based graphics processing? The secret lies in the fact that modern GPUs contain ...
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