Chapter 11

Setting the Scene: Creating an Environment

Your character is now rigged and ready for animation, but he needs some place to show off his moves. In this chapter, you’ll create a set for your character, texture the walls and floor, and put in a couple of props to make the room look more interesting.

  • Building a Room
  • Building Props

Building a Room

Building a set in computer graphics is a lot like building a set for a live-action movie: you only build the parts of the set that will be seen on-camera. Not only does this save time and effort, but it also makes camera placement and movement easier, because you’re not dealing with walls, furniture, or other elements that may get in the way. For your set, you’ll create and texture a side wall, ...

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