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Autodesk Maya 2013 Essentials by Paul Naas

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Chapter 10

Weighting Your Joints

After your joints are influencing the surface of your model, they need to be weighted so they cause smooth, pleasing deformations when the joints are rotated. This chapter describes how weighting works and how to weight your joints so they deform your model in the way you want.

  • Understanding joint weighting and why it’s important
  • Adjusting weights

Understanding Joint Weighting and Why It’s Important

Painting skin weights is a vital step in the rigging process. Appropriate skin weights, or the amount of influence a joint has on a given vertex, are crucial in creating a character rig that deforms the model in a pleasing and convincing way.

Joint Influence on Deformation

Every joint in a skeleton has the potential ...

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