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Autodesk Maya 2013 Essentials by Paul Naas

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Chapter 3

Modeling with Polygons, Part 1

In both games and film, polygon modeling is a technique frequently used to build characters, sets, and props. Knowing how to model effectively with polygons is an important skill to have. In this chapter and the two that follow, you’ll explore some poly modeling techniques.

  • Understanding polygons
  • Constructing a good model
  • Getting started and using main modeling tools
  • Box modeling and building a character

Understanding Polygons

Polygons, or polys, are essentially flat surfaces that combine to make up a larger object. They’re easy to work with and modify. Polygons, which are also called faces, are made up of smaller elements—vertices and edges.

Vertex

A vertex is a point in space. Each vertex (or vert ...

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