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Autodesk® Inventor® 2012 and Inventor LT™ 2012 Essentials: Autodesk Official Training Guide

Book Description

Essential guide to learning Autodesk Inventor and Inventor LT

The new Essentials books from Sybex are beautiful, task-based, full-color Autodesk Official Training Guides that help you get up to speed on Autodesk topics quickly and easily. Inventor Essentials thoroughly covers core features and functions of Autodesk's industry-leading 3D mechanical design software, teaching you what you need to become quickly productive with the software.

By following the book's clear explanations, practical tutorials, and step-by-step exercises, you'll cover all the bases. Topics include drawing, modeling parts, creating assemblies, working with plastic and sheet metal parts, automating processes with iLogic, and much more. Whether you're an aspiring manufacturing designer or just brushing up on the basics, this is the essential grounding you need in Autodesk Inventor.

  • Covers Autodesk Inventor 2012 and Inventor 2012 LT fundamentals, so you become quickly productive with the software

  • Uses straightforward explanations and real-world, hands-on exercises and tutorials to teach the software's core features and functions

  • Helps you develop the skills you'll need throughout a typical workflow, whether you're a beginner or a more experienced user brushing up on the basics

  • Prepares you for the Autodesk Inventor Certified Associate and Professional exams and is also an Autodesk Official Training Guide

From appliances to airplanes, from furniture to cars, you can design it using Autodesk Inventor and this essential guide.

Table of Contents

  1. Cover Page
  2. Title Page
  3. Copyright
  4. Dear Reader,
  5. Dedication
  6. ACKNOWLEDGMENTS
  7. ABOUT THE AUTHOR
  8. CONTENTS AT A GLANCE
  9. CONTENTS
  10. INTRODUCTION
    1. Who Should Read This Book
    2. What Is Covered in This Book
    3. The Essentials Series
  11. CHAPTER 1: Connecting to Inventor's Interface
    1. Exploring Inventor's Graphical User Interface
    2. Setting Application Options
    3. Using Visualization Tools
    4. Working with Project Files
  12. CHAPTER 2: Creating 2D Drawings from 3D Data
    1. Drawing Views of a part
    2. Editing Views
    3. Adding Detail to Drawing Views
    4. Dimensioning
  13. CHAPTER 3: Learning the Essentials of Part Modeling
    1. Defining a parametric Sketch
    2. Creating 3D Geometry: The Parametric Solid Model
  14. CHAPTER 4: Putting Things in Place with Assemblies
    1. Creating an Assembly
    2. Understanding Grounded Components
    3. Applying Assembly Constraints
    4. Working with the Content Center
    5. Using the Bolted Connection Generator
    6. Saving Time with the Assemble Tool
  15. CHAPTER 5: Customizing Styles and Templates
    1. Working with Styles
    2. Defining a New Material
    3. Defining a Title Block
    4. Saving a New Template
    5. Creating a Quick-Start Template
  16. CHAPTER 6: Creating Advanced Drawings and Detailing
    1. Creating Advanced Drawing Views
    2. Using Advanced Drawing Annotation Tools
  17. CHAPTER 7: Advanced Part Modeling Features
    1. Projecting Sketches and Lofting
    2. Building a Hole Pattern
    3. Exploring Advanced Efficiency Features
  18. CHAPTER 8: Advanced Assembly and Engineering Tools
    1. Controlling the Assembly Environment
    2. Using Design Accelerators
    3. Working with Additional Assembly Tools
  19. CHAPTER 9: Creating plastic parts
    1. Developing the Plastic Shapes
    2. Creating and Working with Assemblies and Their Parts
  20. CHAPTER 10: Working with Sheet Metal parts
    1. Defining Sheet Metal Material Styles
    2. Building Sheet Metal Components
    3. Preparing the Part for Manufacture
    4. Documenting Sheet Metal Parts
  21. CHAPTER 11: Building with the Frame Generator
    1. Creating Metal Frames
    2. Editing Metal Frames
  22. CHAPTER 12: The Weldment Environment
    1. Converting an Assembly
    2. Calculating a Fillet Weld
    3. Preparing to Apply Weld Features
    4. Applying Weld Features
    5. Adding Machined Features to the Weldment
    6. Documenting Welds and Weldments
  23. CHAPTER 13: Creating Images and Animation from Your Design Data
    1. Developing an Exploded View
    2. Creating Renderings and Animations
    3. Building Options to Refine Scenes
    4. Making a Movie of the Assembly
  24. CHAPTER 14: Working with Non-Inventor Data
    1. Exploring the Data Formats for Inventor Import and Export
    2. Working with AutoCAD Data
    3. Exchanging 3D Data
    4. Creating Content for Building Information Modeling
  25. CHAPTER 15: Automating the Design Process and Table-Driven Design
    1. Building a Table-Driven Product
    2. Expanding the Control Options
  26. APPENDIX: Inventor Certification
  27. INDEX