Chapter 8Character Modeling Part II

Realistic computer-generated (CG) characters are common in television and films; they appear as stunt doubles, as members of vast crowds, and as primary characters. Sometimes using a CG character works better than using a real person. Using a CG stunt double is safer and sometimes cheaper than using a live stunt person, and weird creatures can be created with better clarity by using CG rather than puppetry or special makeup effects.

In this chapter, you will continue with the model of the alien, focusing on using the Editable Poly toolset to create an alien model suitable for character animation and for use in a game engine.

In this chapter, you'll learn to

  • Create the alien head
  • Create the alien hands ...

Get Autodesk 3ds Max 2016 Essentials now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.