Chapter 15

3ds Max Rendering

Rendering is the last step in creating your CG work, but it is the first step to consider when you start to build a scene. During rendering, the computer calculates the scene’s surface properties, lighting, shadows, and object movement and then saves a sequence of images. To get to the point where the computer takes over, you’ll need to set up your camera and render settings so that you’ll get exactly what you need from your scene.

This chapter will show you how to render your scene using the Scanline Renderer in the Autodesk® 3ds Max® software and how to create reflections and refractions using raytracing.

This chapter includes the following topics:

  • Rendering setup
  • Cameras
  • Safe Frames
  • Raytraced reflections and refractions ...

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