Realistic computer-generated (CG) characters are common in television and films; they appear as stunt doubles, as members of vast crowds, and as primary characters. Sometimes using a CG character works better than using a real person. Using a CG stunt double is safer and sometimes cheaper than using a live stunt person, and weird creatures can be created with better clarity by using CG rather than puppetry or special makeup effects.
In this chapter, you will continue with the model of a soldier, focusing on using the Editable Poly toolset to create a relatively low-polygon-count soldier model suitable for character animation and for use in a game engine.
This chapter includes the following topics: