Rendering the Rocket
Let’s take a quick look at rendering a short 45-frame sequence of the rocket. You will essentially take the rocket scene laid out in the previous chapter (with the atmospheric fog light through the window we set up). You’ll need to tweak a few of the scene settings, such as setting the rocket’s and environment’s materials to have raytraced reflections for maximum impact. You’ll also animate a camera move so you can render out a sequence you can stick to your refrigerator door. Let’s go!
Creating the Camera Move
We’ll begin by animating the camera.
1. Set your project to the Red Rocket project from the web page. Start by opening rocket_raytrace_start.max.
This file is the same one we used at the end of Chapter 14, “Introduction ...