Applying the Specular Map

Highlights in objects are a reflection of a light source. Specular maps are maps you use to define a surface’s shininess and highlight color, without the complex calculations of reflections in the render. The higher a pixel’s value (from black to white, or 0 to 1, respectively), the shinier the surface will appear at that location.

You will be adding a specular map to the soldier to further the amount of detail you can get from the render. You are going to reuse the image that you used for the bump map to give the soldier a bit of bling on his vest and buckles.

In the Slate, drag from the output socket of the Additional Bump bitmap to the Specular Level input socket of the Soldier material already in your scene, as ...

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