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Autodesk® 3ds Max® 2012 Essentials: AUTODESK OFFICIAL TRAINING GUIDE by Dariush Derakhshani, Randi L. Derakhshani

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Creating the Head

Continue with the previous exercise’s scene file (from Chapter 8, “Character Poly Modeling: Part II”), or open the Soldier_V09.max scene file in the Scenes folder of the Soldier project from the book’s web page at www.sybex.com/go/3dsmax2012essentials.

The soldier’s head will consist of four parts: a helmet, goggles, a face mask, and a head shape for them to sit on. The easiest way to create and fit these components is to start with the head shape. First, though, you need to adjust the body’s neckline so it’s a bit better to work with. Right now the neck area is close to a circle shape. You want this to be closer to an oval that follows the contour of the rest of the model.

1. In Polygon mode, select the front of the neckline. ...

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