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Autodesk® 3ds Max® 2012 Essentials: AUTODESK OFFICIAL TRAINING GUIDE by Dariush Derakhshani, Randi L. Derakhshani

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Creating the Accessories

Continue with the previous exercise’s scene file, or open the Soldier_V06.max scene file in the Scenes folder of the Soldier project from the book’s web page. Most of the smaller detail in the model will be added through textures; however, it helps tremendously to add detail, such as pouches and elbow and knee pads, into the actual geometry. This creates a better silhouette for your character. These details are further enhanced with textures in Chapter 10, “Introduction to Materials: Red Rocket.”

1. To create the belt, you’re going to chamfer and extrude an edge loop that’s located closest to the belt line on the model. Choose the edge in the middle of the soldier’s waistline and from the Graphite Modeling Tools ribbon, ...

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